Wednesday, September 10, 2008

Video Games in the News

Imagine a game where you can build a living organism from scratch, with hundreds if not thousands of possible ways to make them physically unique. The same company that brought you Simcity and The Sims brings you a new game called Spore.

To be brief, the object is to create an organism (with what ever sorts of extra appendages and natural weapons you desire) that can survive the test of time and become the dominate species on the planet.

The reason I brought this up is not because the game is good or bad, but because I believe games of this type tell us something about ourselves. We love control and we love to escape reality. In fact, this escape is the very reason that video games were invented.

However, we demand more than just that. It has to be fun, and if it's not then we aren't interested in controlling it. Who knows what could happen when video game worlds become just as vast and realistic as reality itself. Perhaps some of us may choose to "live" there entirely and never come back.

1 comment:

John Martin said...

"..just as vast and realistic as reality itself."

Oh, baby, is that a mouthful. I'd like for you to think about "reality" and "realism," asking yourself how much of the world around you is any more "natural" than a Sim simulation or Spore. Is our "reality" not spliced together moment to moment by our experience and our imagination? Isn't most of it "built"? And, mathematically speaking, isn't the code behind virtual realitiy games as "vast" and what you refer to as "reality." I am challenging you to think about this and respond to the comment. Thanks for the post.